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Intelligent-Digital - Welcome to the world of text adventure games

Dedicated to computer-assisted text adventure games

This section of site is dedicated to computer-assisted text adventure games (also known as Interactive Fiction). Here the "text adventure games" also includes those that combine text display with one of the following: some graphical contents, music and sounds. But the main story would still have to be presented by text by your lovely computer on the screen.

Point-and-click graphical type adventure and Arcade(Action) Adventure are not under the coverage of this site

My version of "text adventure games" would not include point-and-click graphical type adventure and Arcade (Action) Adventure. Hence both of them are not under the coverage of this site.

Difficulties when approaching text adventure from beginner point of view...

I started playing text adventure games when I was young (though I am not too old now). But I have never completed any text adventure games on my own (without any tips). I have identified some difficulties when approaching text adventure games from the beginner point of view, the difficulties are:

  1. Many of the puzzles are "impossible" to solve using common sense without many hours of trials and errors.

  2. Computer will not understand my "simple" command (many text adventures require player to enter their command in English) and many hours of typing and retyping to get computer understand the player intention is needed.

  3. It would be weird when computer describe the location but could not understand what it describe. (Especially when player tries to examine what the computer describe).

These difficulties most probably would not apply to expert or experienced adventurer. But I am visualising these difficulties in terms of simple people with naive thinking like myself.

. . . try to make the text adventure games as "fun" as possible

In view of the above, I hope to make a text adventure game as "fun" as possible by ensuring that all games presented here would have following characteristics:

  1. Puzzle elements of the games presented here must have at least some clues during the game. (Other than those can be solved by day-to-day common sense or can pass through my own logical thinking, :) certain amount of personal bias is inevitable).

  2. Using GUI approach whereby user can decide his move using mouse click. Standard actions are listed out. For me, get items, take items, pick up items all mean the same thing but when you type this in, not all text adventure game parser will understand your intention. (to be fair, the modern text adventure parsers are more efficient on this nowadays)

  3. All items available for "Examine" in that location are listed out automatically. (Saving time of keep typing examine this and examine that). And in many cases, computer would not understand all the words that is displayed on screen by computer itself. As long as the computer could not understand ALL words describe by itself, it would only fair that computer tells the player what item it can "understand" and allows player to make a choice whether to examine it.

Lastly,

All your comments and ideas to make this a better site are welcome. Hope you enjoy it!

Latest News

21 Aug 2008

Finish IntelliQuote V2.2 with new log feature. Plan to release it on 31 Aug 2008.

Currently working on a Learning system and also potentially to start off another project known as ELIZA - a talk to computer type of program.

01-Aug-2008

Land of Demogorgon,Yoshi Birthday 2,The lost Dimension all updated for running more smoothly for vista premium and MDAC drivers no longer needed.

New Release of IntelliQuote as freeware!

27-July-2008
Colossal cave v1.4 updated. Runs more smoothly for vista premium and MDAC drivers requirement no longer needed for all versions of windows.

26-July-2008

Add in system requirement for convenient download links for .NET requirement of programs.

23-July-2008

Added a new "Smile" powerpoint presentation that I received. This link will only be available for limited time as I might be replacing it with others which are of bettter quality in my personal (bias) opinion.

6-July-2008

Added some download link of power point presentation that the friends sent me overtime.

17-June-2008

Intelliquote updated, both program and database.

6-June-2008

Made some updates to the Game Solution/Walkthru. Basically just cut and paste the solution for The Lost Dimension(available in the download package).

The Sample(Complete) game for Interactive fiction 2008 is completed. Sent to 2 very passive testers who likely to test only a few locations due to their personal time contstraint. :(

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  Last Update: Wednesday, August 20, 2008
 
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